![]() PS VR2 vs Oculus quest 2: What’s the difference? Haptic feedback is also featured in the new sense controllers of the PS VR2 itself. As well as the vibration motor of the VR2 headset, the dualsense gamepad (£59.99, .uk) has haptic feedback and motorised triggers that can push back against the player’s fingers. Sony is pushing haptic technology in a big way with the PS5. Read more: Best PS5 games for every kind of player, from Elden Ring to Stray It’s created by a single built-in motor with vibrations that add an intelligent tactile element, bringing players closer to the gameplay experience.” ![]() VR headsets use this technology to map the wearer’s surroundings and help the virtual environment change realistically as they move their head, without the need for extra sensors placed around the room, as used to be the case with some VR systems.Īdded to this, the PS VR2 also includes eye-tracking tech, which will detect the motion of the gamer’s eyes, helping them explore and control a game by looking in specific directions.įurther sensor tech includes headset feedback, which Sony says “amplifies the sensations of in-game actions from the player. The PS VR2 has outwards-facing cameras on its exterior for inside-out tracking. ![]() The field-of-view, a key metric when it comes to VR, is 110 degrees. Additionally, the frame rates of 90Hz and 120Hz should make for smoother visuals. The headset uses an OLED display, so we’re hoping for the sort of vivid colours and deep blacks that the technology is known for. A teaser trailer for Call of the Mountain from January showed off a brief clip of a Tallneck walking overhead, the first-person perspective giving it a larger-than-life appearance.Sony says the PS VR2 has a 4K resolution, which translates to 2,000 x 2,040px per eye, and there’s HDR (high dynamic range) technology too, for improved contrast and brighter colours. Horizon’s gorgeous natural environments and intimidating machine enemies have always been some of the series’ greatest strengths. PlayStation VR2 will also utilize eye tracking, which “allows players to interact more intuitively in new and lifelike ways,” Nishino said. This includes the ability to “feel a character’s elevated pulse during tense moments,” PlayStation executive Hideaki Nishino said in a blog post in January. The headset will also have “new sensory features” that create a tactile experience, along with 3D audio to create a more realistic soundscape. It won’t require use of the PlayStation Camera, swapping it out for headset-based tracking - which means embedded cameras will reflect a player’s field of vision and head movements in-game. PlayStation VR2 will provide a more immersive gaming experience. In addition to the main story, Call of the Mountain will also include a “River Ride” experience, which will let players “take a seat and enjoy the gorgeous views of the world of Horizon,” though machines may try to “come aboard!” Ryas is a master climber and archer, and his story will introduce “characters new and old, including Aloy herself.” He is a former Shadow Carja Warrior who “hopes to redeem himself by investigating a grave new threat to the Sundom,” Guerrilla narrative director Ben McCaw said in a PlayStation blog post. Players will take the reins of a new character named Ryas, using a bow and arrow to survive. The new State of Play footage showed off Call of the Mountain’s beautiful worlds in first person, as a player climbed up steep peaks, ziplined across sweeping planes, and of course, fought off immense and intimidating machine foes that Horizon fans know so well. A release window wasn’t given for the title. Call of the Mountain will be a launch title for PlayStation VR2, Sony’s next generation virtual reality headset. During Thursday’s State of Play presentation, Sony shared new gameplay footage for Horizon Call of the Mountain, a virtual reality adaptation of the critically acclaimed Horizon series, being developed by Guerilla and Firesprite.
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